Thread for the ideas, concepts, systems, etc. for the new game.
Last edited by Ruski on Fri Jul 20, 2012 5:43 pm; edited 1 time in total
BALLINMONK wrote:Buildings should have an impact based on resources in the area, for example if you have a mineral extraction building in West Virginia then it should cause a pp bonus.
also Building ideas
Oil rig((land or sea))
War plant: Needed to produce war materials
Water Purification plant
Central bank/mint's
BERGUTTI wrote:We need to have culture play a bigger part in this game, it could have a larger effect than just on civilian happiness. Say if a player had a very pervasive culture it could spread quickly throughout regions and allow them to be easily assimilated. It should also be a starting attribute like in the Original IN, that way we could have to choice of having a different route to go other than economy/military.
Besides the easily answered questions Kyle might have to determine a few of them such as "Status of the Economy, Employment Rate, Political Views". Also by political do you mean the governments view or the countries as a whole. We should also make a culture building list like this one hereBALLINMONK wrote:Alright since Kyle has asked these are my ideas to put culture into this current game. I think a temp lent should be made based on these things,this could be done with buildings etc. These could also include a pp bonus.
Some culture ideas now
Food your people eat
Music
Political views// laws
Tax rate of your people// wealth
Status of the economy
Opinion on foreign affairs// domestic
Employment rate
Just rough ideas
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